Arianna Copa: Deeply

Arianna Copa

Deeply is a digital, abyssal ecosystem, in which every entity originates from a real biological foundation, but lives within a technological environment and generates sound. Computer processes and environmental conditions become the habitat from which forms and sounds arise, move, and transform.
The computer is the ocean.
The ecosystem is composed of six organisms, each of which responds to a real phenomenon in the system (battery, CPU, RAM, brightness, sound, and network). These inputs are translated into fluid three-dimensional forms, sound emissions, and variable levels of visibility.
Deeply is an empathetic and living ecosystem; it observes, reacts, and communicates through light, sound, and movement. It reflects the state of the computer as if it were a living body, making normally invisible processes perceptible, transforming them into organic, sensorial manifestations. Each organism represents a vital aspect of the machine.

GitHub repository

The Organisms
1. Pelagothuria Natatrix (sea cucumber) Emits light to disorient predators; It has a soft, constantly moving body.
* Input: Battery
* Shape: Spherical
* Sound: Harmonic
* Behavior: With a high battery, the sound is harmonious and the movement fluid; as the battery charge decreases, the tone lowers, the movement slows, and the sound becomes distorted. It is only visible when the battery is above 50%.
2. Vampyroteuthis Infernalis (Vampire Squid) It inhabits the dark depths, moves slowly, and only lights up for defense.
* Input: Computer dark/light mode
* Shape: Ellipsoid, coiled
* Sound: Bass
* Behavior: In dark mode, it is visible and active; in light mode, it disappears. Its speed increases as it approaches midnight and decreases as it moves away from it.
3. Gigantoceras Atlantica (fossil cephalopod) A symbol of strength and structure, characterized by a spiral shell.
* Input: CPU
* Shape: Spiral
* Sound: Pulsating
* Behavior: The higher the CPU usage, the faster and more intense its movement; at low settings, it becomes slow and silent. It is only visible above 40% CPU usage.
4. Bathynomus Giganteus (Crustacean) Slow, armored, it survives by feeding on organic debris.
* Input: RAM and Memory
* Shape: Ring
* Sound: Mechanical and rhythmic
* Behavior: Increasing RAM usage speeds up its movement; at low settings, it slows down and the sound fades. It is only visible above 45% RAM usage.
5. Ctenophora Abyssalis (Jelly) Transparent body, it moves thanks to cilia that refract light into rainbows.
* Input: Ambient sound
* Shape: Floating mass
* Sound: High-pitched
* Behavior: Becomes visible in the presence of sound. The louder the sound, the faster the movement, and the resulting sound is clear and defined.
6. Chauliodus Sloani (fish) Deep-sea predator with transparent teeth and red bioluminescence.
* Input: Network and connection
* Shape: Elongated, with an intermittent internal light
* Sound: Rhythmic glitches
* Behavior: Visible only when connected; the higher the network speed, the faster the movement.

Experience
Deeply’s poetic strength lies in the fact that not all species are visible at the same time: as in a real abyss, they only emerge under specific conditions.
When you hover over an organism, the following are displayed:
* the percentage of the parameter to which it is linked
* the specific sound associated with the species
Each appearance is accompanied by a sound signal, which informs the user of a change in system status. Deeply is designed as an application that can remain open in the background, reacting in real time to computer activity.
In addition to visibility, movement speed and sound distortion also vary; at ideal values, sound is pure and movement is fluid; as resources decrease, sound deteriorates and the body slows.
At the top left, there is an information table showing the data currently readable by the ecosystem, plus uptime, time, and mouse position. There is also a loading screen when the application is started that allows you to see the loading status of the application.

Desktop demo: Simulation with high battery, noise, midday light/dark mode, with and without network connection, and high CPU usage.

Desktop demo: Simulation with low battery, noise, dark mode, network connection, high RAM usage at midnight.